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A lovely bone, full of marrow, specially formulated for growing ogres. "With Age Of Wonders: Planetfall (and I’m using its full name to underline the fact that its title doesn’t do any favours in dispelling the ‘generic SF’ vibe), I found the opposite – a glimmering space crystal, including some great story elements, buried under a patina of lowest-common-denominator grime. In contrast to the dry and dusty hexes of, Nate found a game brimming with eclectic life: It helps that I find sci-fi settings far more appealing. I've heard from other, nefarious non-treehouse sources that the pace is less ponderous, too, and that was a major sticking point. It's a fleshing out of diplomacy systems that's grabbed my interest since largely bouncing off Age Of Wonders 3. You can't just invade your enemies, nowadays, you've got to come up with an excuse. I do like that Paradox aren't the only ones to jump on the justified war train, Civilisation 6 hopped aboard too. This is the first Age Of Wonders game since Paradox picked up developers Triumph Studios, an acquisition that goes hand-in-hand with the addition of 'Cassus Bellis' dynamics to diplomacy. It's a 4X game that pans down into small-scale tactical combat, wedding gross imperialist strategy to itty bitty unit bossing through the medium of "buff ladies riding laser dinosaurs". Nate and Astrid have both taken a good hard look at Age Of Wonders: Planetfall and have declared: (in different, longer words)'yeah, that's pretty good that is'. Hark, for the dawn of another wondrous age approaches.
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